Saturday, February 6, 2010

A3P: Acquire, Attack, Asplode, PWN!

Hey FreeGamer crowd, I hope there are still a few people around ;)
Today there will be only a short update, as I simply can't believe this gem of a game (see below) has not been featured on this page!

EDIT: Do not miss qudobup's post about FOSS engine news directly below this one!

A unique arena shooter

So someone had the balls (pun intended) and released a completely unique arena shooter with many nifty features, described by the creator as a mix of TPS/RTS/OMG/BBQ ;)

Check out A3P, if that has sparked your interest! At it's current version (0.5) it can be described as a third person arena shooter with some small RTS/squad command elements, and it is definitely fun to play:



The technical specs are rather interesting too: Based on the BSD licensed Panda3D engine (while itself being licensed MIT; the media license is unclear though) it has all the bells and whistles one can expect from a modern game (Full GLSL shader based rendering, networked ODE physics, even integration into your webbrowser).

Yet it was developed by ONE man in only ONE year! That makes us fellow free game developers look a bit bad, I guess :( Maybe that's because it was developed in Python!

Check out the development blog for further insight into this miracle ;)

Game Center - Interview: Stephen Carlyle-Smith aka Me_Programmer

In the second Free Gamer interview - over 2 years since the first with grumbel - serial Free game developer Steven Carlyle-Smith (UK) aka Me_Programmer Games aka Steve16384 was kind enough to take the time to reply in detail to my questions about his development activities.

Steve has created a plethora of Free games over the years. Whilst they have struggled to gain mindshare - usually he moves on at speed to new projects before completing others - there's a lot of content to peruse and I thought his experiences were more than worth tapping for advise to budding game developers. He has created all his games with little or no community help other than occasionally reusing resources from other projects. He also maintains blog on his development efforts which is often witty.

You can ask questions / get support / give feedback for Steve's games in the new FreeGameDev forum for Me_Programmer Games. There you can also find an exhaustive list of his playable game projects, including several not mentioned here.

He is also responsible for coding/creating the site Online Game Planner - which he uses to host his projects - which is a fairly new portal for organizing multiplayer gaming sessions.

The game that originally got my attention was Laser Tactics - previously called Nuclear Graveyard, which he talks about later in the interview. So, without further ado...

The Interview

Q. Please introduce yourself...
I'm a 30-something professional applications programmer, amateur games programmer, married with one child and another on the way.
Q. What do you do for a living?
I work for a small company writing software for businesses. Everything from web applications, social networking sites, VB apps, web filters, stock control software, networking tools, and the odd game. Whatever people will pay for!
Q. What notable games have you created?
I don't think any qualify as notable -- editor is impressed with the humility, some of the games are good they just haven't hit the right public spot yet! -- but these are probably my best:-
Xenogeddon (home)
This is a simple FPS based on Space Hulk, but I'm very pleased at how the graphics turned out. I didn't do any of the models, but overall it captures the Space Hulk imagary quite well. It is small and simple however, and needs a lot more scenery and features adding to keep the player's interest.
Laser Tactics (home)
The less said about the graphics the better, but this is my attempt at making a pseudo-realtime verson of Laser Squad and have tried to recreate the original graphics in 3D. It uses what I think is a unique system where both side's "action points" are replenished in real time which can make for interesting gameplay. I'm also particularly pleased with the AI as well. The overall presentation could do with a damn good polishing though.
Island Commander (home)
This is my most recent game and I'm still working on it, but it's fully playable and I enjoy playing it. I've always liked strategy games, and this one is a simple RTS/RTT where the player builds units and then watches them do battle. I'm interested in games where you only have indirect control. I've got loads of ideas yet to implement, like different races, more unit types, and maybe a better name!
Q. Of your game projects, which is your favourite?
At the moment it's Island Commander, because it's my newest and I still enjoy playing it. I'm probably most proud of Xenogeddon though, in that if someone asked me to show them one of my games, that would be the one.
Q. Excluding your own, what is your favourite open source game?
I don't spend that much time playing games, but the one I used to play the most is Tremulous, probably because it's multi-player with a big player-base. I'm crap at it though.
Q. What games do you play at the moment, FLOSS or commercial?
Definitely FLOSS, as I haven't bought a game since X-Com for the Amiga! My home PC isn't up to playing modern games and I don't have time anyway. I'd much rather be programming games than playing them. When I do play games, it's usually simple but addictive Flash-type games. And if they're very simple, I then have a go at writing my own version.
Q. How did you get into games programming?
Way back in 1984, my dad bought a ZX Spectrum, and the book "First Steps with your Spectrum" to go with it. Ever since then I've been programming, for the Spectrum, Amiga and then PC. I like to think my games have improved since then.
Q. What are your best games programming tips?
Re-use your own code as often as possible. Have something playable as quickly as possible. And use descriptive var/function names. I don't agree with people who dislike verbose var/function names; if you're sharing code with others (or coming back to your own project after a 6 month gap) you need as much description as possible. With tools like code-completion, long names aren't a problem.
Q. What draws you to open source, what is your Free software philosophy?
I particularly like the way that we all provide each other with programming help and actual source code, which enables everyone to learn and produce software much faster than they would be able to otherwise. It's a shame that in the corporate world, when somebody learns something, it's top secret and usually patented. Just think how advanced technology (not just software) might be if everyone shared their knowledge and skills with everyone else.
Q. What are the things to avoid, the things that make FLOSS game
development fail?
The biggest problem is not getting something playable as quickly as possible. Whether its a one-man project or bigger, people soon get bored of discussing and planning everything to death. You need to show yourself and everyone that you are actually doing something practical that is actually possible and progress is being made. There are a million "Status: 1-Planning" projects on Sourceforge as a testament to this.
Q. If you could take one abandoned FLOSS game and restore it's
development (excluding your own titles!) which would it be?

I don't really know any off the top of my head. I sometimes browse Sourceforge to see if there's anything I can help with, but I usually end up with ideas and inspiration to write a game of my own! Unfortunately, trying to understand someone else's source code and designs (especially the larger ones) is often harder than just writing my own project.
Q. What are your future game development plans and which of your games
do you hope to see come to fruition in the near future?
My dream is to have a game (and more importantly, a community) as popular as, say, Starcraft. This is my ultimate (and obviously unattainable) ambition, but if one of my games can get a thousandth of the popularity of that, then I'll be more than pleased!

Steve's Other Game Projects

You can ask questions / get support / give feedback for Steve's games in the new FreeGameDev forum for Me_Programmer Games. There you can also find an exhaustive list of his playable game projects, including several not mentioned here.


Danger Man


HoloRacer

Danger Man (home)

This is my contribution to the saturated market of platformers. It's reasonably complete, but requires more levels designing and it's own set of graphics. It has a few good features though, like different weapons.

Metal Glove Solid (home)

This is a playable but limited version of Gauntlet. The advantage of having this in my repotoire is that if I want to make any other top-down 2D game, I can just start with this. I do that with a lot of my games, meaning I can usually knock something up very quickly. I just need to improve the graphics and create more levels.

HoloRacer (home)

I'm quite pleased with this one, and I sometimes go back and have a quick game. I just wanted to write the fastest racer that I could, and it was my first game using OpenGL. It's deliberately quite simple (in gameplay and graphics) but fun in short bursts. I seem to remember that when I uploaded it to Sourceforge, it got about 200 downloads on the first day. They'v trailed off a bit since then!

Realtime Chaos (home)

This is a remake of "Chaos - The Battle of Wizards" for the Spectrum, where wizards do battle with various spells, but converted into an RTS. I've written countless version of Chaos over the years, but this is by far the least-worst. The only drawback is that it has no AI, so you need at least one other player and a LAN to play a game.

Simwar (home)

This is an RTS in the style of C&C. It's quite simple, and also multi-player/LAN only, but is designed to be quick and fun to play. It has some features like proper line-of-sight (unlike just fog-of-war), so you can only see the enemy if you have a clear view. Prizes for guessing which game the soldier sprites came from!

GTA-MUD (home)

As the name says, this is a MUD. I liked the contemporary setting of GTA, and thought a MUD in the same setting would be a good idea, where you could do anything in a modern-day realistic setting rather than either medeival fantasy or futuristic. It's quite small, but gets about 5 logins a day. It's also quite "adult" in some sections, just like GTA.

Online Game Planner (home)

This is a website I produced. I think this was inspired by me trying to get more players on at the same time on GTA-MUD. The premise is simple - you select an online games that you play, and then organise a session by date and time. Everyone else who has also marked that game as one they play then gets informed of the date and time, so everyone plays the game at the same time. It also hosta a few of my simple applet games. I think I should rename it "MultiplayerGamePlanner".

The Last Word

I'd really like to see Steve polish some of his older games a bit more and be more astute with advertising them. Some of them are very hard to come by unless you go through his blog, so posting announcements/showcase/help-wanted threads in the appropriate forums (starting with the FreeGameDev forums) should increase their visibility.

Xenogeddon looks full of potential and it'd be good to see what people make of it. I don't have functional 3D so couldn't try it myself yet.

Metal Glove Solid could become a popular game if he worked on performance (it was unplayably slow on my graphically-unaccelerated 2ghz laptop) as well as used the better graphics available in the Gauntlet Resurrection thread from the FreeGameDev ideas forum.

There's a lot of projects that he didn't mention because he feels they're not complete enough, e.g. this Shadowfire remake. It makes me curious to know if there's a complete list of Steve's projects anywhere! See update!

Sometimes the life of a Free game developer can feel a bit lonely because of the lack of exposure. Hopefully some of you will go away and try his games and, even if you don't end up playing them for long, at least give some decent feedback so he can work to make them better and increase player retention.

Update: Steve has posted a complete list in the forum. Two games he has made that he didn't mention in the interview but are worthwhile projects are Passenger and Last Remaining. I think he needs a bit of modelling help to really realise the potential of Last Remaining.

Game Center - WonderKing

Game Center - WonderKing


Publisher: NDOORS Interactive

Developer: Ryu Entertainment

Category: Role-Playing

Release Dates

Online - 01/28/2010

Official Game Website

News

Ndoors Interactive's Highly Anticipated WonderKing Springs into Commercial Launch
Ndoors Interactive officially launched its highly anticipated 2D side-scrolling massively multi-player online role-playing game (MMORPG) WonderKing

WonderKing Enters Open Beta with a Brand Spankin' New Pet System, Mounts, Levels and More
Ndoors Interactive will enter the open beta for its highly anticipated 2D side-scrolling massively multi-player online role-playing game (MMORPG) WonderKing at 12 p.m. PST/3 p.m. EST today

WonderKing Reigns On with Closed Beta Three
Ndoors Interactive today announced the launch of a third closed beta for their new MMORPG, WonderKing

WonderKing Closed Beta Launches
NDOORS Interactive today officially launched the closed beta of their adventure-filled new MMORPG, WonderKing

NDOORS Interactive Announces WonderKing
All Hail the WonderKing

Description

The title’s playful visuals and gameplay is designed to appeal to teenagers and pre-teens -- ages 12 to 15 -- looking for a light, engaging online experience. Players will challenge the demonic forces of Valron in real-time combat as they strive to become the “Wonderking” that will bring light to the shadows of darkness. There is a wide variety of customization available from clothing to facial features and hairstyles. WonderKing will be free-to-play and offer players the ability to acquire tools, weapons and mounts from the item mall.
Features

    * Home Town System: Players can personally decorate a private room where they can rest and store items and trophies.
    * Pet System: Adorable, loyal AI animals will aid in hunting, item collecting, and other tasks.
    * Class Change: The game allows players to focus their character’s abilities and change between classes to learn powerful techniques (mage, swordsman, thief, and scout).
    * Mounts and Vehicles: Get moving with a variety of vehicles to ride and animals to mount, providing boosts to attack and defense.
    * Castle Battles: Engage in PvP battles using siege warfare across castles.
    * Crafting and Cooking: Weapons, food, and potions can be made to give players an edge in battle.

Notes

8/13/09 game enters its second Closed Beta

Game Center - Assault Heroes

Game Center - Assault Heroes


Publisher: Konami

of Players: 1-2

Category: Action

Release Dates

01/28/2010

    * Also available on: 360
    * PC

News

Assault Heroes Now Available on PlayStation Network
Konami's Action Arcade Shooter Pushes the Boundaries of Downloadable Content With High Caliber Weapons and Revitalized 3D Graphics

Konami Announces Assault Heroes For PlayStationNetwork
High Octane Action Arcade Shooter Joins Roster of All-New Titles for Konami's Next Wave of Downloadable Content
Description

Players begin the game as the only surviving members of an elite Special Forces Unit tasked with uncovering a classified weapons program hidden deep within a secret underground lab. Featuring vibrant graphics and intense environments such as enemy war camps, Assault Heroes offers an arsenal of weapons including devastating flak cannons, flamethrowers and grenades to navigate through the levels. Assault Heroes also features interactive destructible battlefields and underground areas to discover, as players are able to explore environments by foot, speed boat onto sea, or traverse through the lands in a heavily armed 4x4 artillery vehicle. Missions can be played in single player mode or in 2-player cooperative mode with a friend locally or online in order to strategize their plan of attack. As an added bonus, competitive rankings on the online leaderboards can also motivate players to execute the sinister alien force and fight their way to the top of the charts.

Game Center - Bilbo The Four Corners of the World v1.01


Run restaurants around the world in this wonderfully animated time management game! Take a trip around the world with Bilbo to see if he can win the heart of his true love! Choose the menu based on the tastes of your guests and then do everything in your power to earn Bilbo a big tip! From seating guests, to taking orders, to serving meals, there’s plenty to do! Featuring a cast of wonderfully animated animal characters, you’ll be grinning from ear to ear!

Download

Pass: relax-games.blogspot.com

Friday, February 5, 2010

Open Source 3D Game Engines Updates

Crystal Space 1.4 is out. Features include improved animations ("integrating vertex based animation with skeletal animation") and terrain ("improves rendering and handling of large outdoor areas"), OpenAL for sound and an internationalization plug-in.





Engine screenshots are very informative. This is Panda3D by the way.

Panda3D has a prettier website, it released version 1.7.0 and apparently has a web-plug in. The new version makes it easier to crash the computer, but also gives a performance boost - with the magic of 'pointer textures'.


I have a little crush on Panda3D, because it gives access to 3D and audio with no complicated setting up through a scripting language (Python). On the other hand it requires 3D models to be in its own format and I find converting not very convenient. For example there have been problems importing animations into Radakan.





OGRE mascot

Ogre has a mascot, and it might even become freely licensed, somebody just needs to confirm this (by posting in the thread). :)



Besides that, 1.7.0 RC1 has been released, which is licensed under MIT license (before, it was LGPL). Here's what seems like a changelog.





OGRE wikis
Furthermore, the OGRE wiki moves from MediaWiki to TikiWiki. I suspect that a main reason is because a nicer OGRE style was made for TikiWiki, while the MediaWiki OGRE style looks bad. That may be a strange reason, but as long as it makes people use the wiki more, why not? Here's the discussion if you have an idea.



Just for kicks: a simple comparison of OGRE, Panda and Crystal regarding lines of code. What does it tell us? Well, that OGRE has the biggest codebase (even though it only handles graphics), that Panda3D is the most compact of the tree and that Crystal Space code size had strange ups and downs. Nothing more really.



Kambi VRML v2.0 is soon to be released, as is the final version of the demo game Castle (which will only mean additional eye candy to the game). What is more important, as soon as Castle 1.0 is released, work will start on Castle 2.



Castle 1 is a three-level game and I consider it hard (easy to die) and its controls to be rough. On the other hand the level design is great: the layout invites exploration the levels are linear, each with a goal to be reached. This way the levels actually are part of a game, rather than an open-ended tech demo. This is why I have a good feeling about Castle 2.0 already. Depending on whether the developers decide to work on Castle 2 on their own or to ask the community for contributions, we might see some more use of their forum.





Morrowind scroll loaded in OpenMW
OpenMW, the Morrowind engine implementation in OGRE switched from D to C++ (because of compiler availability and language popularity) and from svn+git to git-only (because of git-svn problems). Git clone instructions here. The next feature to be implemented are animations. A video was promised as soon as they are ready.



Old news: OpenGameEngine development stopped in October 2009, until a project manager wants to take over. The form in which the project is left is described as "usable" and "still too much work to make it worth the time investment".



Enjoy another ridiculous comparison of 3D (game) engines: OpenMW, KambiVRML and OGE. I just love diagrams. :)



We have a list of 3D engines on our wiki, if you want to dig some more. Also all FOSS game engine blogs that have feeds are included in the FGD development planet feed aggregator.

Game Center - My Best PSP Games

Dynasty Warriors: Strikeforce



Dynasty Warriors: Strikeforce




Final Fantasy: Crisis Core


Final Fantasy: Crisis Core




Modified Air Combat Heroes


Modified Air Combat Heroes



God of War 2: Chains of Olympus


God of War 2: Chains of Olympus






Resistance Retribution



Resistance Retribution




Prinny: Can I Really Be the Hero?


Prinny: Can I Really Be  the Hero?

Game Center - Imagine: Reporter

Game Center - Imagine: Reporter


Publisher:Ubisoft
Developer:Ubisoft
Genre:Miscellaneous
Release Date:Feb 2, 2010 (more)
ESRB:EVERYONE

Technical Support

Visit Ubisoft web site at: http://www.ubisoft.com
Official Site

Visit the official web site at: http://www.ubi.com/US/Games/Info.aspx?pId=8481
Know Something We Don't?

You can update or add release data for this game using the
GameFAQs Data Submission Form.

Game Center - Armored Core: Silent Line Portable



Publisher:From Software
Developer:From Software
Genre:Mech Sim
Release Date:Feb 4, 2010
ESRB:TEEN

Technical Support

Visit From Software web site at: www.fromsoftware.co.jp/e
Official Site

Visit the official web site at: http://www.armoredcore.net/acsl_en
Know Something We Don't?

You can update or add release data for this game using the
GameFAQs Data Submission Form.

Game Center - Burger Shop 2


In Burger Shop, you successfully created a universal chain of restaurants and found fame and fortune… Until one day, you found yourself in a dumpster with a bump on your head, your restaurants boarded up, and no memory of how any of it happened. Now, in Burger Shop 2, you must rebuild your restaurant empire by using your Time Management skills, adding new twists to your menu to entice new customers, while uncovering the truth about what happened to your original restaurant chain!

Download

Pass: relax-games.blogspot.com

Thursday, February 4, 2010

Game Center - StarCraft 2

StarCraft II
StarCraft returns in the long awaited sequel, Starcraft II. In addition to impressive graphics, this real time strategy game sports new units as well as devastating super weapons. Gamers will enjoy a story-driven single player campaign as well as an engaging multiplayer mode, where they'll battle opponents in fast-paced and competitive skirmishes. StarCraft II, originally envisioned as a single game, was announced to be a trilogy at BlizzCon 2008, consisting of the base game and two subsequent expansion sets, entitled Wings of Liberty, Heart of the Swarm and Legacy of the Void respectively.




StarCraft II is being developed for concurrent release on Microsoft Windows and Mac OS X. The president of Blizzard Entertainment - Mike Morhaime, predicts the game will be released at the end of 2009, although a specific release date has not yet been given. The release date is subject to change based upon the game meeting the company’s quality standards.



via gamedaily and wiki

Game Center - Clonk open sourced and Free Gamer ceil(foss games)

Clonk

Clonk got open sourced! Welcome OpenClonk. Clonky! It seems to be the indie game fashion at the moment what with 0AD and all. What is Clonk?
Clonk is a multiplayer-action-tactic-skill game. It is often referred to as a mixture of The Settlers and Worms.
So, the Clonk developers open sourced it, but since backwards compatability is a big problem for them, they ditched all Clonk content and are asking the community to contribute new game content. Judging by the forum, the community looks very active, it's a case of 'watch this space' I guess.



The above video is the "Clonk Rage" trailer. I got the impression this is what has been open sourced although I'm not sure how of the levels/content came with it, if at all. Perhaps somebody could check out the source and see where it is up to?

Anyhoo... so, Ceil... round up... get it?

Despite the lack of Free Gamer activity, the FOSS game scene is as active as ever.

Some new releases that should have been mentioned earlier:
  • Unknown Horizons 2009.1 (announcement)

    Many improvements over the 2009.0 release, new UI, multilanguage support, music, game features
  • Egoboo 2.7.4 (announcement)
    Lots of features, updates, and bug fixes - should be getting pretty good now
  • Project Football 0.2 (FGD announcement)

    Consecutive seasons, UI updates, AI updates, but still a Spanish-only website although English secions in their forum
  • Legend of Edgar 0.20 0.22 (FGD announcement)

    Compatibility with 64 bit CPUs, 2 additional maps and a new boss
  • Stone Soup 0.5 (LinuxGames announcement)

    Its got graphics but is also the winner of the 2009 Ascii Dreams Roguelike of the Year award
  • And last but not least: Yo Frankie! 1.1 (announcement)

    Includes the 3 winning levels from the level design competition, with additional improvements
I probably should make more of a fuss over Yo Frankie! than I do - it does look absolutely stunning as you can see in the following video - and it could yet become an important starting platform for creating other types Free games using it's materials and gameplay as a foundation:


Well, so, that's some stuff we already knew about, but what about some things we don't?

Skyscraper: A first-person 3D virtual building simulator. Perhaps not a game. I report, you decide.

Wesnoth + Bloodbowl + a blender = Wesbowl! It's early days (0.1 alpha) but good to see somebody having a bash.

Grandwing is a game being developed to be similar in gameplay to the game Spyro the Dragon.

And world's worst website award goes to... *drumroll* ...ok, I'm not going to say its the worst, but the site for YSFlight (an open source flight sim) has to be a contender.

Toodlepip!

Game Center - Chime



Publisher:Valcon Games
Developer:Zoe Mode
Genre:Rhythm / Music
Release Date:Feb 3, 2010
ESRB:EVERYONE

Technical Support

Visit Valcon Games web site at: www.valcongames.com
Official Site

Visit the official web site at: http://www.chimegame.com
Know Something We Don't?

You can update or add release data for this game using the
GameFAQs Data Submission Form.

Game Center - Family Party: 30 Great Games Winter Fun

Game Center -  Family Party: 30 Great Games Winter Fun


Publisher:D3Publisher
Developer:D3P
Genre:Skiing
Release Date: Feb 2, 2010
ESRB:EVERYONE

Official Site

Visit the official web site at: http://www.d3publisher.us/ProductDetails.asp?ProductID=107
Know Something We Don't?

You can update or add release data for this game using the
GameFAQs Data Submission Form.

Wednesday, February 3, 2010

Game Center - S.T.A.L.K.E.R.: Call of Pripyat

Game Center -  S.T.A.L.K.E.R.: Call of Pripyat


Publisher:Viva Media
Developer:GSC Game World
Genre:Sci-Fi First-Person Shooter
Release Date:Feb 2, 2010 (more)
ESRB:MATURE

Technical Support

Visit Viva Media web site at: www.viva-media.com
Official Site

Visit the official web site at: http://cop.stalker-game.com
Know Something We Don't?

You can update or add release data for this game using the
GameFAQs Data Submission Form.

Game Center - Global Agenda



Publisher:Hi-Rez Studios
Developer:Hi-Rez Studios
Genre:Sci-Fi Online Role-Playing
Release Date:Feb 1, 2010
ESRB:TEEN

Technical Support

Visit Hi-Rez Studios web site at: http://www.hirezstudios.com/
Official Site

Visit the official web site at: http://www.globalagendagame.com
Know Something We Don't?

You can update or add release data for this game using the
GameFAQs Data Submission Form.

Making History II: The War of the World



Publisher: Muzzy Lane Software
Developer: Mamba Games
Genre:Historic Turn-Based Strategy
Release Date:Feb 2, 2010

Game Information

Connectivity:Online

Official Site

Visit the official web site at: http://www.making-history.com
Know Something We Don't?

You can update or add release data for this game using the
GameFAQs Data Submission Form.

Game Center - Buy Bad Rats: The Rats Revenge

Bad Rats is a physics puzzle game where rats finally get their bloody revenge on their new prisoners: The cats.
Come up with creative solutions for each puzzle using physics, functional objects, and your specially trained Rats. Try different ways of solving each puzzle to finish faster or earn higher scores. Revel in your success as the cat meets a violent demise in any number of humorous ways at the hands of Bad Rats.
Features:
  • Comic cartoon violence and cartoon blood
  • Realistic physics simulation
  • 10 Specialist Rats, anxious for revenge
  • 11 different and bloody deaths for cats
  • 10 other functional objects to help you
  • 44 Maps, from easy to very hard
  • Internet and local records
  • Original, cartoon styled characters
  • Challenge your creativity, intelligence and logic
Download
http://rapidshare.com/files/264668734/Bad.Rats.The.Rats.Revenge-CPY.part1.rar
http://rapidshare.com/files/264668930/Bad.Rats.The.Rats.Revenge-CPY.part2.rar
http://rapidshare.com/files/264668863/Bad.Rats.The.Rats.Revenge-CPY.part3.rar

Tuesday, February 2, 2010

Game Center - Kelly Green Garden Queen


Spring is in the air and the sights and sounds of the country await in Kelly Green: Garden Queen, an upcoming farming sim from iWin. You’ll help city gal Kelly escape her hectic life to make a go of Grandpa’s family farm. With limited resources and only the help of friends, Kelly is determined to revive the farm that once employed locals, but was brought to ruin by corporate interests.

If you can finagle your way through a line of customers and still keep the rosebushes thriving, the cows happy, and the floral arrangements looking fresh, your hard work just might save the day. Check back to Gamezebo and we’ll let you know the instant the game launches

Download

No Pass!!!

Game Center - Update 379

Todays date is 07/08/09 if you're not a silly yank (m/d/y wha'?) and it made me think about how long the blog has been going. 379 posts... quite a lot! It's been a while since I started doing this blog. Who knows how far it'll go before life moves on, eh?

I originally started out to make a place that documented all the worthwhile Free software game projects. I stumbled a bit along the way - the original version of the blog (for those who don't remember) had a nice list down the side. Now we just have this broken old page that is too much of a PITA to edit and update. Hopefully one day I'll find the time and energy to sort it out properly.

Without a good central resource* of worthwhile projects, it can be easy for things to get lost in the Internet haze. People complain about a lack of polished FOSS games but there's more out there than you realise, even if some are still in active development. Then there's those that probably fell by the wayside because they just failed to penetrate the public view.

Update: as commentor Bram points out, Libregamewiki is a pretty decent resource, although not ideal - it misses comments, ratings, tagging, features to make it easier to get straight to the content you are looking for.

Update2: there is also the list of Complete open source games on the FreeGameDev wiki, but this omits many projects that are very promising and playable.

Shotgun Debugger is a fun, polished, top down GTA-style action game. It's well done, although I didn't get too far, because I'm a busy bee y'know.

People often lament the lack of FOSS single player 3D RPGs. Arbarlith II happens to be one of those although I haven't played it so have no idea how well done or how deep or how long the game is. It looks interesting though!

Lips of Suna is a very ambitious MORPG (not typo). If beautiful graphics and destructible voxel terrain don't appeal to you, then the developer focusing on gameplay must be applauded.


Grumbel's Mech

Linwarrior 3D is a mech warrior game that's been in slow and steady development since 1999. The mech models are a bit low detail, but it is a playable game. The website is one ad-ridden atrocity with no recent information on it, and no screenshots of the later versions other than some mosaic.

Qubodup put together a video of it.

I wonder if they know of and could make use of Grumbel's mech model and his other FreeMech concepts?

Speaking of long running projects, the Combat Simulator Project seems quite active at the moment (look at the project page and forums). Love planes? Love fighter planes? Get involved.

Knights (or Amiga Knights if happypenguin.org is to be believed) is a 2 player action/quest game. It looks fun, I might try to play it with my son some time.


Crimson Space

Crimson Space is a very interesting looking Elite-style 3D space trading game. Sadly development seems to have ceased circa 2002, but not before the developer implemented the ability to enter the atmosphere of planets and skim the oceans. This is the first time I encountered this game and purely by chance (linked as a 'similar project' on a Sourceforge project of mine). It's a shame development stopped and you have to wonder, if it had the kind of buzz Vega Strike has enjoyed, where it might be now had development been ongoing.

If I ever do a sequel to the Top 10 Projects To Revive (I'm collecting another list) then Crimson Space is sure to be in it.

Game Center - 5 in 1 Solitaire Tech Info

Game Center -  5 in 1 Solitaire Tech Info


Publisher:Digital Leisure Inc.
Developer:Digital Leisure
Genre:Board
Release Date:Feb 1, 2010
ESRB:EVERYONE

Game Information

Number of Players:1 Player

Technical Support

Visit Digital Leisure Inc. web site at: http://www.digitalleisure.com
Know Something We Don't?

You can update or add release data for this game using the
GameFAQs Data Submission Form.

Game Center - White Knight Chronicles



Publisher:SCEA
Developer:Level 5
Genre:Action Role-Playing
Release Date:Feb 2, 2010 (more)
ESRB:TEEN

Technical Support

Visit SCEA web site at: www.us.playstation.com
Official Site

Visit the official web site at: http://www.jp.playstation.com/scej/title/shirokishi
Credits

Producer:Akihiro Hino
Composer:Tomohito Nishiura
Voice: Leonard (JPN)Namikawa Daisuke
Voice: Cisna (JPN)Sakamoto Maaya
Voice: Yulie (JPN)Yukino Satsuki
Voice: Eldore (JPN)Tsukayama Masane
Voice: Caesar (JPN)Hirakawa Daisuke
Voice: Kara (JPN)Yamada Rina
Voice: Dregiaz (JPN)Otsuka Hochu
Voice: Glasel (JPN)Uchida Yuya
Voice: Belcitane (JPN) Akimoto Yosuke
Voice: Shapool (JPN) Sakurai Takahiro
Voice: King Valtos (JPN)Hazama Michio
Voice: Archduke Durham (JPN)Ooki Tamio
Voice: Cyrus (JPN)Koyama Riki
Voice: Salvein (JPN)Kayumi Iemasa
Voice: Ozmond (JPN)Morikubo Showtaro

Know Something We Don't?

You can update or add release data for this game using the
GameFAQs Data Submission Form.

Game Center - Star Trek Online





Publisher   :Atari
Developer   :Cryptic Studios
Genre       :Sci-Fi Online Role-Playing
Release Date:Feb 2, 2010 (more)
ESRB        :TEEN

Connectivity:Online
Online Modes:Competitive, Cooperative
Number of Online Players:Massively Multiplayer

Game Universe:

    * Star Trek Online (PC, X360),
    * Star Trek: D-A-C (PC, PS3, X360, MAC),
    * Star Trek Bridge Commander,
    * Star Trek: Starfleet Command III,
    * Star Trek: Voyager Elite Force (PC, PS2, MAC),
    * Star Trek: Armada II,
    * Star Trek: Legacy (PC, X360),
    * Star Trek: Conquest (PS2, WII),
    * Star Trek Away Team,
    * Star Trek Elite Force II (PC, MAC)

Number of Players:

Massively Multiplayer Online Modes: Competitive, Cooperative

Top 5 User Tags:

   1. star trek
   2. star trek online
   3. mmorpg
   4. online
   5. mmo

Teen Rating Description

Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language. Learn more

Game Center - Mysterious City Vegas


CzWDOX released a very interesting puzzle game “Mysterious City Vegas” !

Pack your bags and head for the dazzling lights of the Las Vegas Strip in Mysterious City Vegas.
Your VIP suite awaits, but with unsolved crimes around every corner, you’re here with a mission: Use your detective skills to uncover over 1000 hidden objects and apprehend a casino thief!

Clues abound as you stake out casino tables and opulent Vegas locations. Casino mini-games including cards, slots and bingo take you to the heart of the action…and help you earn extra points! Just be careful who you trust - the thief could be closer than you think in Mysterious City Vegas

Download

No Pass!!!

Sunday, January 31, 2010

Relic Hunt v1.5.1.0



Embark on a thrilling hidden object hunt for a secret family treasure in Relic Hunt! Famed explorer Melvin Jones is spending his golden years with his rather shiftless grandson Marcus. But when Marcus proves that he has inherited his grandfather’s adventurous ways, Melvin takes a chance and reveals the secret locations of his hidden wealth! Join Melvin on an exciting journey to seven exotic islands filled with masterfully hidden objects, original puzzles, unique riddles, and addictive fun. Featuring more than 200 levels, gorgeous graphics, and a captivating storyline, Relic Hunt is more than an adventure; it’s a touching tale of a grandfather’s love

Download

No Pass!!!

Aveyond 3 Lord of Twilight



In fulfillment of prophecy, the evil sorcerer, Mordred Darkthrop, initiated a series of actions that would eventually see him rule the world. Darkthrop’s reign of tyranny and his lineage ended abruptly, when he and his only son died moments before his goal was realized. The prophecy, however, lingered on.Two hundred years later, young Mel, a common street thief, is about to have her life turned upside down, as another stands determined to succeed where Darkthrop failed, and to see the prophecy to its fulfillment. Solve dozens of adventure puzzles and explore an enchanting world. Aveyond 3 is packed with monsters, magic, and humor. Stop an evil vampire lord from plunging the world into darkness and enslaving humanity. Explore lush tropical forests, arid deserts, mystical woodlands and more. Soar to dizzying heights and descend to the depths of the Underworld on your adventure.

Download

No Pass!!!

An example of why a license matters


Simutrans


OpenTTD OpenGFX

Why is OpenTTD now in Fedora 10/11 but Simutrans is not? The former has been only playable with Free media since some time this year - and the media is still incomplete - whereas the latter has been Free for years now? Is it because somebody requested it?




Digging (and by digging I mean Googling) to some it seems that Simutrans media is unclearly licensed. Download the official (currently r102) version of Simutrans and it comes with two licenses - one copy of the 'artistic license' and a 'copyright notice' that states:
"Simutrans may not be sold or modified in any way without
written permission by the author.
Which license applies to which part of the game? I guess you can make assumptions but it really should be clearer. The artistic license applies to the source, the custom NC / no modification license to the media. OpenTTD is about to get many 1000s more players by being in big distributions. Simutrans is going to continue in its role of shadowing OpenTTD by being the transport tycoon game that hardly anybody knows about and it is somewhat self inflicted.

Do you want your Free game to be played by as many people as possible? License it clearly and explicitly, and push for inclusion in mainstream distributions. And don't use a custom, restrictive license. Go with something that is compatible with mainstream distributions like a creative commons license.


  • I covered Simutrans and OpenTTD in more detail in an article on Free tycoon & city building games.
  • There's a more in-depth comparison of the two games by Danny Stable who digs deeper than me and sides favourably with Simutrans.
 
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