Saturday, January 23, 2010

GEARGRINDER-POSTMORTEM

POSTMORTEM bring us this small-sized game (compared to usual games these days) titled “GearGrinder”.

Buckle up and enjoy fully motorized mayhem with GearGrinder, the new incarnation of an underrepresented genre of arcade racing action. Take full control of your power-ful truck, mounted with the most devastating weapons available, malicious mines and more nifty gadgets, and complete over 45 versatile and thrilling missions, leaving a trail of devastation wherever you go. Need something extra? Just transform your ve-hicle from combat to racing mode, deploy your jet engine and smile at your oppo-nents while they watch your rear light disappear in the distance.



With destructible race environments ranging from shabby industrial circuits and cramped city tracks to the most gorgeous countryside, multiplayer modes for up to 8 players (LAN) and a thrilling story about a lot of money, hunger for power, corruption and friendship, GearGrinder will trigger the surge of adrenalin every man needs at regular inter-vals…



Features:

  • Adapt to any situation: Transform your truck from racing to combat mode in an instant
  • Countless primary and secondary weapons, mines, engines, structures and other tuning options to unlock
  • Including mini games for great stress relief: Slalom, Bowling, Arena and more
  • Multiplayer-modes (LAN) for up to 8 players


Download
http://rapidshare.com/files/285917389/GEARGRINDER-POSTMORTEM-part1.rar
http://rapidshare.com/files/285917765/GEARGRINDER-POSTMORTEM-part2.rar
http://rapidshare.com/files/285917478/GEARGRINDER-POSTMORTEM-part3.rar
http://rapidshare.com/files/285917388/GEARGRINDER-POSTMORTEM-part4.rar
http://rapidshare.com/files/285917778/GEARGRINDER-POSTMORTEM-part5.rar

No pass!!!

Fashion Fortune v1.0-TE



After finishing school and getting your degree, you decide to open up your very own hip and trendy boutique! Sell fantastic clothes, find perfect outfits for your clients, and earn your very own Fashion Fortune! Purchase helpful upgrades to increase profits and expand your store in this fun and exciting Time Management game. Can you work your way to the top and make your boutique the number one place to shop?

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Keys to Manhattan v1.0.0.269-TE



Help Emily, a talented but poor artist, save her childhood home from being demolished and restore the house to its former glory! Explore gritty and glamorous locales all over Manhattan for cleverly hidden treasure and use the riches to complete the restoration process of her uncle`s once majestic townhouse. Find the Keys to Manhattan in this Hidden Object game, and discover where Emily`s uncle has disappeared to!

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Empire Builder Ancient Egypt v1.0-TE



Become ancient Egypt`s greatest architect and construct world famous monuments as you raise an empire from the sands of time! Help powerful pharaohs build along the lush Nile River and solidify their life legacy in Empire Builder - Ancient Egypt. This detailed Strategy game challenges you to protect your people from locust plagues and terrifying mummies, while creating some of the Wonders of the World!

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PS3 goes 3D

PS3 goes 3D
This will be cool because you can now enjoy playing video games on 3D as according to newlaunches - Sony’s PlayStation 3 is going 3D next year. That brings us a 3D mode to Sony’s console that will work with all existing games by next year. But first, you will need to buy a TV that will support 3D. And then you will have to wait until you get a hang of this console and then you can play and enjoy 3D games, until the next generation gaming effect is released. It looks like soon enough this world is going to turn into a virtual reality. Well as for me, that would be great because as of now innovations is really speeding up.

Take a look the video below PS3 3D gaming:


Micro Flight 5



Micro Flight also simulates types of vehicles not simulated by other general aviation programs, such as: Hanggliders, Paragliders, Gyroplanes, Helicopters, Trikes, Balloons and more. Flight instrumentation and navigational aids were made to resemble real ones, this includes the hand held GPS, standard flight instruments, head up display and more.The whole enviroment which the user interacts with is three dimentional, even operating the instruments in the cockpit is made by manipulating them with the mouse and not just by pressing keys. The terrain model used is detailed and optimized, giving the terrain a photorealistic look while still maintaing a high frame rate during run. The program supports a wide variety of scenery formats, and can import aerial photography and USGS digital elevation data directly. The program includes flight recording and anaylis, giving the user the ability to study the flight in detail and export its path in digital form for any purpose. The program has netplay mode which enables users to fly and communicate with each other. All this and more make the program a unique and valueable tool for flight simulation.

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Flock-RELOADED



RELOADED have just released a strange and smallish (176MB) puzzle game called “Flock” which was actually released in April but looks like no scene groups have released it until RELOADED just now, basically you have to control a UFO and try to “Flock” animals to the mothership.

Look! Up in the sky! It’s a bird! It’s a plane! It’s a … lovable animal-herding UFO! In Flock, players take control of an alien UFO that is tasked with herding animals to its mothership through a variety of interactive levels. Players will have to overcome the stubbornness of the temperamental beasts (this may require the use of fear, or amorous yearnings, etc.), as well as a series of environmental puzzles that must be solved using Flock’s physics-based gameplay. By finding or making a passable route, players can herd the animals safely toward the ship. Solving the puzzles within the suggested time limit yields exciting rewards. But players can also take their time to find more hidden bonuses.

Flock uses a sophisticated physics engine that drives the challenging puzzle elements of the game. Whether it’s using the Tractor beam to move obstacles out of the way, or the Depressor beam to stamp out crop circles to guide your herds, being an extraterrestrial has never been this addictive. Friends can also join in through co-op play. And when all the levels have been completed, users can make their own with the level editor that comes with the game.

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Zumas Revenge v1.0



The ribbeting sequel to the ball-blasting classic! Enter an all-new world of Zuma where evil tiki bosses rule the land! Conquer over 60 levels by firing stone spheres to make matches and destroy the deadly stream of balls, then take on six tiki boss battles and guide your agile amphibian to victory! Leap into action in four game modes with explosive new features and amazing new gameplay: Slide and hop for smarter shots, hit targets for exotic bonuses, and detonate new power-up balls! Will you succumb to the perilous pitfalls, or can you tame the jungle in this PopCap ball-blasting challenge?

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Friday, January 22, 2010

Bato Treasures of Tibet v1.0



Match similarly colored stones to unearth Far Eastern treasures! Help your Tibetan master force stones to collide and clear the board in each exotic level. From deserted ruins to secret caves, embark on an adventure of logic and puzzles!

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NAEV 0.4.0 review



NAEV Items
NAEV 0.4.0 is out, a game of the space trading and combat simulator genre, inspired by the non-free Escape Velocity. Win32/lin32/lin64/mac binaries are available here.

The new version has parts of the user interface changed and is better accessible, for example through in-game gui keybind editing. Three aspects of NAEV show that usability is a priority: 1) the tutorial is informative without overwhelming too much 2) most combats can be evaded through the run away-tactic (this might be unintended, but definitely liked by me). 3) The automatic jump system, that allows consecutive jumps to systems without having to manually repeat standard maneuvers gives much relief to the player.


The changelog also lists better-looking visuals as well as new sounds and music tracks. As a bonus, all the art in the game is licensed under Debian-friendly licenses. [license.txt: audio, visuals]

Gameplay




Wingmen fighters in action

In NAEV the player starts with a small trading ship and needs to earn money to buy new vessels and equipment. Trading or patrolling missions are the key to income. Though I'm no fan of playing lots of similar missions in a row, I did feel satisfaction, when discovering the most effective way to earn money with them: play patrolling missions and a lot of them at the same time.

Along with the repetitive, generated tasks, there are some original missions of different difficulties that allow the plot to progress and/or provide alternative methods of earning credits. They alone are reason enough to give NAEV a spin. The developers want to include more and more story missions, so contact them via IRC or mailing list if you're up to some sci-fi 'quest' writing! :)

A third (or is it fourth?) method of increasing wealth is observing prices and buying where prices are low and selling where products are expensive. However, there is not much of an economical simulation implemented in NAEV yet, so I wouldn't recommend this path for now.



Yet another battle
Scout ships, fighters and battle-cruisers are available in the shipyards of NAEV, different kinds of energy and missile weapons can be bought, various upgrades can be installed. The brainless method of costlier=better didn't work for me, I had to balance the effects and firepower against speed an maneuverability. Running away is more enjoyable to me than fighting and waiting ten seconds for my ship to turn.

The coolest item in the game is the fighter bay. It allows to host small allied ships in your cruiser. After 'shooting' them into space, they will attack enemies and can be controlled with a few simple commands. Place two is occupied by the afterburners, which will give a temporary speed boost at the price of having the view shaken.

Interviews

Next, two questions for the current top 5 NAEV contributors (and two extra ones for the lead dev):


Q1: What is your role in NAEV development?
bobbens: I am the lead developer of naev.
Deiz: I do a bit of everything, as required.Done graphics, sound, missions, etc., but most of my time has been spent on making the sprites look nice and getting the game to a fairly balanced state.For sound I mostly hunted things down and vocoded a few sounds to get the results I wanted. For graphics, most of the ship models are sourced from Vega Strike, many of the outfit graphics are based on models by Joss that I've heavily hacked up.
brtzsnr: I coded a couple of features that NEAV lacked (one of them is the faction disks), now I'm working on 3d-models and sometimes I fix bugs. I wish I had the time to implement more complex features.
stephank: I wrote some code to save configuration. It was unable to at the time.
BTAxis: I've provided some game content (two missions and half a dozen systems so far). That is the extent of my active role in NAEV's development. However, I also occasionally put forward proposals for new or improved game mechanics on the project mailing list, and if I can make them convincing enough and/or talk bobbens into seeing things my way, they may one day find their way into the actual game. I enjoy doing that. Thinking up game mechanics, making them work in my head and fitting them into a bigger picture is fun for me.
Q2: What do you want the game to become in the future?
bobbens: I want the game to be as good as the memories of my childhood playing original EV made it to be.
Deiz: Ultimately I'd like to see NAEV be appealing to a broader audience. At present if you're not somewhat familiar with the Escape Velocity/Elite/Freelancer/etc genre there's not too much to grab your attention.
brtzsnr: I hope NAEV to become more RPG-like (have a crew with different skills tree, say one engineer, one pilot, one commander, etc). Also I want more non-linear/intricate stories.
stephank: I played a lot of Escape Velocity, so that's why I got interested in NAEV. It looks and feels a lot like EV right now, but it looks like the (active) developers are mixing in interesting features from other games in the same genre, and even innovating. I would like them to surprise me, more so than me influencing them. :)
BTAxis: I already mentioned the proposals I wrote up. They're essentially the answer to this question, or at least they're the story so far. But if I'd have to explain it in two words, I'd say that I want naev to be a space exploration game that offers a high degree of interactivity while at the same time providing and engrossing and believable world for the player. That is not an easy goal to meet. Most space games that I know of sacrifice one aspect to pursue another, and in the end NAEV may have to as well. But at this point in time, I believe it's doable, and I hope to be part of making it happen. [For more information check out the proposals on NAEV's mailing list]
Q3: What made you start the project?
bobbens: I started the project about 6 years ago by myself when I realized that there was no game like EV (which I had played extremely intensively as a kid) on linux. EV also had major gameplay flaws that should have been worked around.Since I had no projects at the time I started out with the ambitious NAEV, which over the years has slowly been taking shape and was released recently (one year ago) to the general public.As of 0.4.0 I'm starting to be pretty impressed by the results.
Q4: What do you think of Star Control II (The Ur-Quan Masters) as an example of a EV-like GNU/Linux game?
bobbens: I only played Star Control II after someone mentioned it to me about 6 months ago. It does seem to have a lot of EV features, but it seems to lose a bit the fast paced-ness of EV and customizeability of the ships. However it does have other great features that EV lacks like the zooming in systems and the dialog use.
It's good to find good features in other games and use them for inspiration in NAEV, it's evolved enough that it no longer is an EV clone. It also takes from all over while trying to keep itself unique.

Latest NAEV gameplay video





NAEV 0.4.0 beta gameplay

Gran Turismo PSP

Gran Turismo PSP
The highly acclaimed Gran Turismo makes its highly anticipated debut exclusively on the PSP system, introducing the most ultra-realistic racing experience ever on a handheld. Buckle up as you prove your driving skills on 35 tracks and trade and share up to 800 stunning cars. With its unrivaled graphics, Gran Turismo continues to lead the pack on the PSP system.

Gran Turismo® (PSP) Interview:




source: gamedaily

Xbox 360 - 250 GB for Modern Warfare

Xbox 360  - 250 GB for Modern Warfare
Infinity Ward announced at a press event in Los Angeles today that, to commemorate the release of the game, Microsoft will be releasing a brand new model of the Xbox 360 based on Modern Warfare 2.


Xbox 360  - 250 GB for Modern Warfare
This new console will be black, with Modern Warfare 2 branding, and will also come packing a 250GB HDD (yup, you read right - it is real), with a copy of the game and two wireless controllers. It'll be $399 and the availability of it is on November 10, and is already available for preorder.

Xbox 360  - 250 GB for Modern Warfare

Legends Of The Wild West Golden Hill v1.0



Enjoy hidden object fun in the Wild West as you play this first installment of an all new series of casual games set against the backdrop of one of the most extraordinary times and places in history. Follow Luka, a handsome knife thrower for the Italian circus, and Natalie, a beautiful French girl who cares for the horses used in the shows, as they give in to the lure of the Wild West and learn that love can blossom even on the dusty frontier. Solve a variety of hidden object puzzles and experience a non-violent story of friendship and loyalty in this thrilling adventure.

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The Hardy Boys The Perfect Crime-HI2U



A series of malicious crimes grips the Hardy Boys’ hometown of Bayport and it’s up to Frank and Joe Hardy to assist the police in their attempt to capture the culprits. From the first crime scene, however, it becomes apparent that there’s an even deeper plot to these sinister activities. Search and explore more than 30 unique locations across 50 different levels as you attempt to unravel the mysterious case and uncover the mastermind behind the recent crimes.

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Rain Talisman v1.0



Spin wheels to make color matches and recover the ancient Rain Talisman on this great adventure! Be rewarded by a plethora of power ups by turning the right wheel. With over 100 levels spread across 3 Game Modes and 6 different locations, you will never get tired of Rain Talisman and the perplexing puzzles it delivers.

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Thursday, January 21, 2010

Open source 3D RPG updates

There has been some activity in the most prominent free (as in freedom) software 3D role-playing games DungeonHack, jClassicRPG and Radakan.

DungeonHack



Green, water and village in DungeonHack []

DungeonHack (DH) 0.10 has been released in form of win&lin 32bit biaries and a few commits later I was able to compile the game on my 64bit Arch Linux machine. It is the first release of DH that does not rely on non-free libraries.

I played the game for the first time and I was positively surprised. Not only can I move around in the nice-looking (endless) landscape but also fight, cast magic, pick up items, enter houses and dungeons as well as talk to npcs. Physics also work (see barrels video below). On the downside: the current code is crash-happy and there is little content: In toto three houses, two dungeons, two enemy types, two items, one non-player character, one spell).


Zombie roasting á la DH

The next DH aim is to create a typical RPG village, add some inventory and status GUI and to write a dialog system (the current one runs on boxes). Maybe you feel like giving them a programmer's or artist's hand at achieving one of these or other goals? Then enter the DH chatroom and/or forum (which I find one of the most entertaining floss game forums to read).


Q's first gameplay - DungeonHack svn rev 520


When test-playing DH, it appears weird to me that enemies' bodies disappear when eliminated and wish they would drop and also drop loot, which I could then collect into the (also not yet accessible) inventory. When playing the latest release or watching the videos, is there something you feel is missing?

jClassicRPG


Shrine and road in jClassicRPG

There has been much activity lately in jClassicRPG's Subversion repository. There are texture-roads now, the map not only shows terrain type any more but also infrastructure (roads and settlements). Shrines and Igloo buildings appear in the game world and a yeti creature has been added to the game's repertoire.





Usability has increased a lot through mouse menu integration and addition of buttons for map, character status etc. Though the drop-down menus don't act as the ones most of us are probably used to, the GUI-usage learning curve has dropped a lot. I especially like the tool-tip system, which shows usage instructions for the different controls or details about fields in the map. If only the font was better readable...

If you would like to help jClassicRPG grow, I can think of at least one Blender-modelling task: give attack animations to this gorilla. Apart from that you can find ways to help on this page and in this thread. And if you're hardcore, also read the TODO! (Search for "[ ]") :D




New game & character creation jClassicRPG r1849


Travel and battle

What I would like to see in jClassicRPG are cloth/armor items and a menu for equipping my party members with them. (EDIT: already there - left click character portraits.) Also the shiny flowers scream to me "pick me" and I hope that will be a gameplay option some day. Can you think of content or features that would enrich the game?

Radakan





Panda3D integration in Radakan

Radakan's developer announced a while ago, that the 3D view of the game will be postponed and a text/GUI interface would be developed first. Now Panda3D, a fun, BSD-licensed, python-powered game engine is being integrated.


What Radakan's developers could use help with now is exporting their already available media [.7z archive] and some media from OpenGameArt to the Panda3d .egg format. Instructions here (press "next" multiple times to see instructions for various 3D applications).


Radakan's 'behavior' editor
I do not care too much for the 3D part of the game (at least not yet). I would prefer the engine to be more stable, so I could try out the quest and add some detail to it using the behavior editor. What do you think? Is implementing 3D worth the time or would you rather prefer the gui/text-based framework to get developed further?

Off-topic

A little hint if you ever feel like making a gameplay video yourself: I prepared the videos for this post (and other posts) using glc to record and mencoder to encode. Sometimes (for non-OpenGL games) I use recordmydesktop to record. Feel free to ask in the comments or forum if I can help you with making videos.

Another little hint: If you are unable to use YouTube but curious about the videos and can play back mp4 files (vlc and mplayer can handle them), use youtube-dl to download videos for off-line playback.

Paradise Beach



You have been selected to become the manager of some of the world`s leading beach resorts in Paradise Beach, a fun and exciting Strategy game! Create your dream retreat as you construct buildings, plant pretty foliage, and even design the layout of your peaceful getaways. Travel to different islands and use your imagination to keep your customers nice and relaxed as you plot the perfect Paradise Beach!

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Gemini Lost v1.0.0.125



You have been selected to become the manager of some of the worlds leading beach resorts in Paradise Beach, a fun and exciting Strategy game! Create your dream retreat as you construct buildings, plant pretty foliage, and even design the layout of your peaceful getaways. Travel to different islands and use your imagination to keep your customers nice and relaxed as you plot the perfect Paradise Beach!

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The Honeymooners Bowling v1.0



The Honeymooners live on in this dynamite bowling game for the whole family! Join the Honeymooners gang at the alley for laugh-a-minute thrills. Up to four players can play as their favorite character; Ralph, Ed, Alice or Trixie, and delight in league-style competition. Knock-out sound and artwork create a feel so real you`ll swear you smell the alley floor-wax. Hilarious video clips, cheers and jeers, sounds and sights galore; The Honeymooners Bowling will keep you coming back for more!

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Wednesday, January 20, 2010

The Legend of Sanna Rise of a Great Colony v1.06



Bring your people to a brand new age as you oversee the Rise of a Great Colony, Sanna! Lead your colony forward to wealth and peace, and away from the war and sickness plaguing the land. Develop different buildings and unique structures as you gather valuable resources from all over the world. Take care of your people and become their hero in Sanna- Rise of a Great Colony, a fun and exciting Strategy game

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Tekken 6 Update

Tekken 6
Namco Bandai's latest installment Tekken series, which was released in Japanese arcades on November 26, 2007. It will be released on the PlayStation 3, Xbox 360 and PlayStation Portable in October 2009. It is the first game to be released on the PlayStation 3-based System 357 arcade board. At the 2008 Tokyo Game Show, it was announced the console version of Tekken 6 will include the new stages and characters of Tekken 6: Bloodline Rebellion, while the PSP version will feature additional content to its console counterparts. On October 9th 2009, it was announced that development of Tekken 6 had ceased, and development on the title finished, ready for mass production of the title.

Tekken 6 Official Trailer:



It will also feature a number of returning modes, including Survival (where you face an onslaught of characters until your energy runs out) and Arcade (where you hop into quick matches against computer or human opponents). One great new mode you'll want to check out, though, is Scenario Campaign. Similar to the Tekken Force mode in Tekken 3, Scenario gives you the option of using any of the game's characters in free-flow combat against different enemies; you can use your entire move set against them. You'll also gain access to a number of helpful power-ups, including guns, bo staffs and giant robots. Furthermore, Scenario Campaign is online compatible, enabling you to fight alongside a friend.

Mega Monsters Now Available On N-Gage

The N-Gage Application showroom has recently been updated today with Firemints N-Gage Debut of Mega Monsters.

Mega Monsters is an arcade style game, in tribute to the arcade classic "RAMPAGE!" where the player takes control of giants monsters and wreak havoc across fully destructible enviroments.

This N-Gage game also features online (N-Gage Arena) Multiplayer for up to 2 players, who will battle it out against each other to cause the most damage.

Not only has the game been released onto standard N-Gage Compatible devices but Mega Monsters is also available to download on the N97, which seems at the minute, to be not getting much attention with new releases until now.

The game itself has a download size of 20mb, and an installed size of 23mb - so yet again its one of the "bigger installed" N-Gage games - espically compared to a few of the older titles. The Game costs £8 for the full version, so its one of the most expensive titles that has recently been released or a 1 day trial is available at £1.50.

At the moment the game is only available on the N-Gage Application (via your phone), however the Game-page on the N-Gage Website (which can be seen here) is up and it should have the download available in the next few days.

Band Hero Demo Now Available On Xbox Live Marketplace

Activisions "Pop" spin-off of Guitar Hero, mostly knownly as Band Hero, has recieved a 3-song demo on Xbox live this afternoon.

The gameplay and graphics are exactly the same as Guitar Hero 5, except a few tweaks, a new game mode and a different selection of music.

The Demo at the moment (since its new) is only available to Xbox Live "GOLD" Members, however silver members should be able to download it within the next few weeks.

The Band Hero demo is 533mb in size and consists of 3 tracks, which is similar to the Guitar Hero 5 demo that was recently a few weeks back. The 3 tracks that are available to play on the Band Hero Demo are:

* Finger Eleven "Paralyzer"
* Katrina & The Waves "Walking On Sunshine"
* Taylor Swift "Picture To Burn"

As mentioned previously the demo is available only to GOLD Xbox live subscribers and the demo is available on USA and UK /EU Xbox Live Accounts.

Tower Bloxx Deluxe v1.1.7



Reach for the skies in this wacky skyscraper construction game! Your task is to build brand new homes for the Tower Toons(TM)…funny little people who move in and turn the lights on before they even have a roof over their heads! Rebuild bustling cities by stacking the tower blocks precariously higher and higher as the skyscraper sways dangerously in this dynamic puzzle game!

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Nanny 911



When the kids are out of control and the parents don`t know what to do, they call for the best help in the world, Nanny 911! Playing as one of three nannies, you help direct a troubled family to health and happiness by providing instructions, friendly feedback and valuable life lessons over the course of seven days. This family can be saved, but only with your Time Management skills and expert help!

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Sunday, January 17, 2010

AI War Fleet Commander v1.3.1.0



AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any mettlesome we undergo of. Up to eight players aggroup up against two noxious AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. Over 120 hours of noesis effectuation there is always something new to discover. Whether you’re a newbie or a genre veteran when it comes to RTS, you’ll conceive something startlingly new and recreation when you and your friends start executing coordinated attacks with thousands of ships!

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Dawns Light v1.0



After losing everyone he ever loved, Harvey is unvoluntary to revenge… but will his hatred cause him to become no assorted than the ones he is disagreeable to stop? Dawn’s Light features tons of enthralling puzzles, unique dungeon designs, an poem storyline and an intuitive journal system. Explore over 25 islands across 5 assorted continents in this massive quest.


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Vampire Saga Pandoras Box v1.0



With a scary crime at the center of its spellbinding story, Vampire Saga is not witting for the fearful of heart. Join Matthew Ward as he steals aboard a cargo board to escape the hostility of the Spanish-American War, passes out and then wakes up to find himself alone with individual sinister-looking coffins. Where did the crew go? Why is Matthew having strange visions? And ground does he see like he’s existence watched?

You’ll answer these and other questions as you explore eerie locations, see for unseeable objects and follow a news flooded of nerve-pricking encounters. Along the way, part penalization and good effects module immerse you in the events evolution on your computer screen. Without a doubt, this captivating perplexity thriller module give you the creeps!

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